RPG Ambient Apparatus
Declaimer: Although all the programing and UI design was done by my lonesome, I have no authorship over the most of the sounds the RPG Ambient Apparatus is using. As it was firstly created in 2009 by browsing multiple sound banks during couple of nights without any system or note-taking, I can’t really identify all the sources and authors now. I am sorry guys… If you are out there, please contact me.
The idea to create the RPG Ambient Apparatus came to me during the countless hours I spent in the worlds of pen and pencil role playing games. After being a game master for couple of sessions I realized that the good choice of music, and fitting background noises can go a long way towards creating a strong atmosphere that ultimately can make for a better experience than burying players in rules and numbers.
Creating Your Own Ambiance
Keeping the game system as a background to the atmosphere, story-telling and the right ambiance can shift focus to role-playing and building of a story, which, for me, is the most fun aspect of pen and pencil games – getting players to engage and mainly – have fun.
It is, of course, very different for playing in open game rooms, where such effort is completely pointless. Also, I am not saying that it is all about the sound system and music and there is no way to create a powerful atmosphere without it. It is just one of the factors, that can enhance the playing mood and just as easily kill it in a second.
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Short Feature Description
The idea was to create an app that would be able to play multiple sounds at once, modify them and mix them in the way most fitting for the purpose of playing – giving as many outcomes as possible. The platform here is Flash and ActionScript 2.0 – not entirely a good idea, but I sure as hell was not about to learn java just to make a bunch of nerds happy. And me.
At first, I thought it would be best to load the sounds externally, so you can easily modify your library and add new sounds, but for the purpose of making this app as compact and as easy to move as possible, I decided to go with integrated list of sounds.
I have to say, I am happy with the result app. It is not without problems and it definitely can be improved, but it works fine for the pretty small amount of work it took to create. I spent many nerdy hours of battling ancient evils and goblins in it’s company and I think it is time for it to be shared.