A CryEngine Environment with custom models created in spring 2014 – mostly involving 3D works, some texturing and environment compostion.
There were more then one program used while creating this project:
- 3Ds Max
CryEngine Forest Environment
CryEngine 3 is very well known and incredibly powerful tool and after working with it I can clearly see why it pretty much dominates the industry. This is my first solid try of CryEngine environment creation and even though I had no past experience with this particular engine, I think the result is not half bad. I worked mostly with free assets already implemented in the development kit, adding only a few of my own models – namely one cliff and two models of fern, which is very common in Slovakia (the forest without it just didn’t look like a forest at all).
First Steps in CryEngine 3
I understand I merely scratched the surface with CryEngine and I am determined to gain a deeper understanding of it in the near future, (as I am already working on another, urban environment, that would use majority of my own assets) however I do not plan on returning to this environment. It was not meant as a part of my portfolio, but I just couldn’t help myself when I saw the outcome.
You can preview the models I created for the purpose of the environment modeling. The fern is very standard low-poly model with the texture I found online and is a property of photographer – Robert Jackobs. The model of a cliff was created using basic model prepared and unwraped in 3Ds Max and further refined in Autodesk Mudbox by adding more details to the geometry.
The main idea was to create an atmospheric and interesting environment of different moods – from dark, dense forest, sleepy meadow to ominous ruins and learn more about the CryEngine 3.